PyBevy is in an early and experimental stage. The API is incomplete, subject to breaking changes without notice, and you should expect bugs. Many features are still under development.
Scale
Scale entities up and down over time.
Introduction
Scaling changes the size of an entity. Use Vec3.splat() for uniform scaling or set x, y, z independently for non-uniform scaling.
from pybevy.prelude import *
import mathSetup and Animation
def setup(commands: Commands, meshes: ResMut[Assets[Mesh]], materials: ResMut[Assets[StandardMaterial]]) -> None:
commands.spawn(
Mesh3d(meshes.add(Cuboid.from_length(1.0))),
MeshMaterial3d(materials.add(Color.srgb(0.9, 0.3, 0.3))),
)
commands.spawn(PointLight(shadows_enabled=True), Transform.from_xyz(4.0, 8.0, 4.0))
commands.spawn(Camera3d(), Transform.from_xyz(-3.0, 3.0, 5.0).looking_at(Vec3.ZERO, Vec3.Y))
def animate_scale(time: Res[Time], query: Query[Mut[Transform], With[Mesh3d]]) -> None:
for transform in query:
scale = 1.0 + 0.5 * math.sin(time.elapsed_secs() * 2.0)
transform.scale = Vec3.splat(scale)Running the App
@entrypoint
def main(app: App) -> App:
return (
app
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, animate_scale)
)
if __name__ == "__main__":
main().run()Running this example
Use PyBevy's hot reload feature to run and develop this example. If you don't have PyBevy installed, check out the Quick Start guide.
The code will reload automatically when you make changes to the file.
From Python to Rust
Notice how the core concepts in the code—Commands, Assets, App, and Systems—are identical to the original Bevy example?
This is the power of pybevy! It lets you learn Bevy's powerful, data-driven architecture in friendly Python.
When your project grows and you're ready for maximum, native performance, you'll already know the concepts to start writing systems in Bevy Engine with Rust.