PyBevy is in an early and experimental stage. The API is incomplete, subject to breaking changes without notice, and you should expect bugs. Many features are still under development.
Gamepad Input
Read gamepad button and axis state for connected controllers.
Introduction
PyBevy supports gamepads (Xbox, PlayStation, Switch controllers). Query connected gamepads, check button state, and read analog stick values.
from pybevy.prelude import *
from pybevy.input import GamepadButton, GamepadConnectionGamepad System
Check for button presses and analog stick values on connected gamepads.
def gamepad_system(
input: Res[ButtonInput],
connections: MessageReader[GamepadConnection],
) -> None:
for event in connections.read():
print(f"Gamepad connected: {event}")
if input.just_pressed(GamepadButton.South):
print("A/Cross button pressed")
if input.just_pressed(GamepadButton.North):
print("Y/Triangle button pressed")Running the App
@entrypoint
def main(app: App) -> App:
return app.add_plugins(DefaultPlugins).add_systems(Update, gamepad_system)
if __name__ == "__main__":
main().run()Running this example
Use PyBevy's hot reload feature to run and develop this example. If you don't have PyBevy installed, check out the Quick Start guide.
The code will reload automatically when you make changes to the file.
From Python to Rust
Notice how the core concepts in the code—Commands, Assets, App, and Systems—are identical to the original Bevy example?
This is the power of pybevy! It lets you learn Bevy's powerful, data-driven architecture in friendly Python.
When your project grows and you're ready for maximum, native performance, you'll already know the concepts to start writing systems in Bevy Engine with Rust.