⚠️ Beta State

PyBevy is in an early and experimental stage. The API is incomplete, subject to breaking changes without notice, and you should expect bugs. Many features are still under development.

Asset Loading

Load assets like images and models using the AssetServer.

Introduction

The AssetServer loads files from the assets/ directory asynchronously. Use load_image() for images and load_scene() for 3D models.

from pybevy.prelude import *

Setup

def setup(commands: Commands, asset_server: AssetServer) -> None:
    commands.spawn(Camera2d())
 
    # Load and display an image
    image = asset_server.load_image("branding/icon.png")
    commands.spawn(Sprite.from_image(image))
    print("Asset loading started!")

Running the App

@entrypoint
def main(app: App) -> App:
    return app.add_plugins(DefaultPlugins).add_systems(Startup, setup)
 
if __name__ == "__main__":
    main().run()

Running this example

Use PyBevy's hot reload feature to run and develop this example. If you don't have PyBevy installed, check out the Quick Start guide.

$pybevy watch asset_loading.py

The code will reload automatically when you make changes to the file.


From Python to Rust

Notice how the core concepts in the code—Commands, Assets, App, and Systems—are identical to the original Bevy example?

This is the power of pybevy! It lets you learn Bevy's powerful, data-driven architecture in friendly Python.

When your project grows and you're ready for maximum, native performance, you'll already know the concepts to start writing systems in Bevy Engine with Rust.