⚠️ Beta State

PyBevy is in an early and experimental stage. The API is incomplete, subject to breaking changes without notice, and you should expect bugs. Many features are still under development.

Parenting

Illustrates how to create parent-child relationships between entities and how parent transforms are propagated to their descendants.

from pybevy.prelude import *
 
 
# A marker component for rotation
@component
class Rotator(Component):
    pass
 
 
# System that rotates entities with the Rotator component
def rotator_system(time: Res[Time], query: Query[Mut[Transform], With[Rotator]]) -> None:
    for transform in query:
        transform.rotate_x(3.0 * time.delta_secs())
 
 
# Set up the scene
def setup(
    commands: Commands,
    meshes: ResMut[Assets[Mesh]],
    materials: ResMut[Assets[StandardMaterial]],
) -> None:
    cube_handle = meshes.add(Cuboid(2.0, 2.0, 2.0))
    cube_material_handle = materials.add(Color.srgb(0.8, 0.7, 0.6))
 
    # Parent cube with Rotator
    commands.spawn(
        Mesh3d(cube_handle),
        MeshMaterial3d(cube_material_handle),
        Transform.from_xyz(0.0, 0.0, 1.0),
        Rotator(),
    ).with_children(
        lambda parent: parent.spawn(
            Mesh3d(cube_handle),
            MeshMaterial3d(cube_material_handle),
            Transform.from_xyz(0.0, 0.0, 3.0),
        )
    )
 
@entrypoint
def main(app: App) -> App:
    return app.add_plugins(DefaultPlugins).add_systems(Startup, setup).add_systems(Update, rotator_system)
 
if __name__ == "__main__":
    main().run()

Running this example

Use PyBevy's hot reload feature to run and develop this example. If you don't have PyBevy installed, check out the Quick Start guide.

$pybevy watch parenting.py

The code will reload automatically when you make changes to the file.


From Python to Rust

Notice how the core concepts in the code—Commands, Assets, App, and Systems—are identical to the original Bevy example?

This is the power of pybevy! It lets you learn Bevy's powerful, data-driven architecture in friendly Python.

When your project grows and you're ready for maximum, native performance, you'll already know the concepts to start writing systems in Bevy Engine with Rust.