PyBevy is in an early and experimental stage. The API is incomplete, subject to breaking changes without notice, and you should expect bugs. Many features are still under development.
CPU Draw
Modify image pixel data directly from the CPU each frame.
Introduction
Sometimes you need to generate or modify images procedurally from the CPU. This example creates an image, modifies its pixels, and displays it as a sprite.
from pybevy.prelude import *Setup
Create a simple colored image and display it as a sprite. In a real application, you might update the pixel data each frame for procedural textures or visualizations.
def setup(commands: Commands, images: ResMut[Assets[Image]]) -> None:
commands.spawn(Camera2d())
# Create a simple 256x256 image
image = Image.new(256, 256, Color.srgb(0.2, 0.4, 0.8))
image_handle = images.add(image)
commands.spawn(Sprite.from_image(image_handle))Running the App
@entrypoint
def main(app: App) -> App:
return app.add_plugins(DefaultPlugins).add_systems(Startup, setup)
if __name__ == "__main__":
main().run()Running this example
Use PyBevy's hot reload feature to run and develop this example. If you don't have PyBevy installed, check out the Quick Start guide.
The code will reload automatically when you make changes to the file.
From Python to Rust
Notice how the core concepts in the code—Commands, Assets, App, and Systems—are identical to the original Bevy example?
This is the power of pybevy! It lets you learn Bevy's powerful, data-driven architecture in friendly Python.
When your project grows and you're ready for maximum, native performance, you'll already know the concepts to start writing systems in Bevy Engine with Rust.